Section Notes
High scores require more than accurate shooting. This hub links less-lethal tools to risk, compliance, and arrest timing.
Start Here
- Ready or Not Stinger Grenade Use Cases: Stingers interrupt close resistance, but small rooms require civilian and teammate spacing checks.
- Ready or Not CS Gas Entry Checklist: CS gas helps force movement and reduce resistance, but team gear and sight control must be ready.
- Ready or Not Less-Lethal Loadout Route: For S-rank attempts, split beanbag, taser, pepperball, and gas across roles instead of one control player.
- Ready or Not Beanbag Shotgun Risks: Beanbag can force compliance fast, but close or head hits can be severe; control distance first.
- Ready or Not Taser Arrest Window: The taser creates a short arrest window; follow with commands, approach, restraint, and report.
- Ready or Not Pepperball Support Role: Pepperball supports doorway and large-room pressure, but another player must enter and secure contacts.
- Ready or Not Reading Suspect Compliance: Raised hands are not safety; watch hands, distance, cover, and teammate angles.
How To Use This Hub
| Problem | Start with |
|---|---|
| First time on a mission | Read the route, then loadout and scoring pages |
| Repeated score drops | Check evidence, reports, and force penalties |
| Co-op confusion | Split shield, breacher, restraint, and evidence roles |
| S-rank attempts | Keep every suspect and civilian properly handled |